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As stated in comments (see contibuting section below), a good idea would be to wrap platform-specific code with ifdef's 'PLATFORM_'.Ĭheck these classes: 'File', 'Window', 'GfxInternal' ('GfxInternal_Dx9' is an abstraction for DirectX 9 code, so use 'GfxInternal_OGL' for OpenGL related stuff). If you want to build for Linux/PS2/Xbox/PS5/etc, then you can't do that right away without tinkering with code. Please, do not rely on this batch file too much, because it will be removed in near future, once cmake/premake project generation is implemented. It's always a good idea to re-compile provided third party libraries under your specific machine and link against them when compiling the rest.Īfter the build a batch file is executed to copy output file into game directory (updateHookFile.bat), you should edit this batch file to replace game path to where your actual game is. I use Visual Studio 2022 (17.0.0) to build this project for Windows. Included libraries can be found under 'TOD_tools\ThirdParty'. (deprecated and will be removed in near future) DirectX 9 SDK (set your environment variable 'DXSDK_DIR' to point to SDK directory).Much much more, see 'TODO' scattered all around the source code.Implementation for rendering with DirectX 9.Implementation for loading resources natively.Implementation for MemoryAllocators classes.Of course! See the appropriate section of this README for more information.Can it be built for Linux/PS2/Xbox/etc.?.No, this is completely different engine.Right now, there is ability to read '.main' files that are assets blocks essentially, and extract assets contained. Once unpacked, a 'restools' program can be used to read and extract some assets. To convert and unpack 'NAZ' archives use 'naztozip' tool by 'CTPAX-X Team' (included in this project).Are there any tools to extract game assets?.No, the goal of this project is completely different, see summary.Is this project a cheat for the game of some sort?.
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When compiling using 'Release EXE' or 'Debug EXE' you get 'TOD1.exe' file that's intent is to replace actual game EXE and be used instead. restools - a tool to "view and sometimes extract" some game assets.Īfter compilation using 'Release DLL' or 'Debug DLL' you get 'dinput8.dll' file that can be put against game EXE without touching original game code - this makes possible to call original game functions inside your plugin or inside this DLL.debugmenu - everything for debugging an engine.TOD1 - reverse engineered game and engine.You MUST own a game copy to use these tools. Original game & engine are by Deadline Games. TOD Tools - this is a reverse engineered engine and game code project for Total Overdose and possibly, other games that use this version of Kapow Engine.